I recently ran a game! Woo! Alpha testing my philosopher's stone (aka my own super-duper-special Fantasy RPG).
Working title: "Broken Wilds"
In said game, there was a crazy old candle-maker, a crazy scary aelf, and a crazily vain person. They were to be an already "functioning" "team". There wasn't a dungeon so I couldn't just wake them up hungover inside.
I wanted a beginning to help draw everyone into character and tie them all together.
So, I did something pretty simple.
I got the Players to Answer a few questions during character generation.
- 1.a Who in the group do you kind of hate? 1.b Why do you work with them anyway?
- 2.a Who owes you something in the group? 2.b Why can't they pay it back to you yet?
- 3.a Who, in the group, do you like the most? 3.b How do you let them know?
- 4.a Who in the group knows your worst secret? 4.b How did they discover this?
Read the 1.a question. First player to call dibs on that question gets to answer it. Whoever the first player chose in his/her response answers the 1.b question for the first player's character.
Each player may only answer a single #.a question.
Repeat until all players get to answer an #.a question.
Sarah is playing Bee the Handy Jill and Sam is playing Sea the Degenerate Wizard.
Sam wins dibs and declares that Sea sorta hates Bee. Sarah tells Sam Sea owes his life to Bee.
Sarah automatically gets the next question. Obviously Sea has like a lifedebt to Bee and so both players declare that sans the formality of the procedure.
Alternatively She could have done something weird like a demon blood oath further tying them together. Then he could be all like "we have to kill 4 demons!"
It's worked swimmingly thus far.