Saturday, October 4, 2014

There are Just too Few Mutation Charts

How to use this chart:

Take the 8 of the following mutations you like the most (or hate the least [or whatever]) and cut and paste them into a numbered word/open-office/google-docs/wordpad/etc. document

When mutations occur (and they totally should occur), roll a d8 and a d6.

If the same mutation gets rolled twice, swap it out for one of the extra mutations. 

Generally speaking, the Higher the d6 roll, the more pronounced the mutation.

Mutations typically occur overnight, unless otherwise noted (or it'd be funnier to make it instantaneous).

If you can hide the mutation, unless otherwise noted, reaction roll penalties do not apply.

If you happen to roll the same mutation type more than once, swap it out from the chart for a different mutation.

This was written with LotFP in mind so of course change what needs changed if you're playing some other game for some reason.


Replaces – New rolls of this mutation replace the previous versions of this mutation.
Stacks – New Rolls of this mutation stack with the old afflictions.
Reverses – Rolling again means the affliction is reversed.
As Above – Mutation victim suffers from the above listed d6 effects as well.


Player Choice – Player chooses character's mutation. Only roll 1d6. Player must choose based on the short descriptions. Players should never see the chart.

  • Scaled Skin – 1-2  Psoriasis; 3-4 Ichthyosis Vulgaris (often-itchy patches of fish-like scales on skin, -1 to reaction rolls from superstitious folks); 6 Covered in actual fish or reptile scales (+1 to AC and -2 to reaction rolls with normal folks). Replaces.
  • Changed Eyes – 1-4 Unnaturally Colored Iris (Any color of the rainbow, Player Choice); 5-6 Unnaturally Shaped Pupil (Examples: star, hour glass, triangle, snake eyes, cat eyes, goat eyes, etc., DM’s Choice.) Replaces.
  • Dragonfly Stuff – 1-2 Sprout Vestigial Dragonfly Wings (-1 reaction roll from normal folks if hidden, -4 if not hidden); 3-5 Develop Insect Mandibles (-4 reaction roll from normal folks if not hidden, voice takes on a clicking note, 1d3 bite); 6 Shed your silly human-skin (You are an anthropomorphic dragonfly now, -6 to Cha, +2 to AC, Can fly at normal walking rate). Stacks. Ignore rerolls.
  • Changed Mouth – 1-3 Extra Canine (painfully presents itself overnight, sleep is impossible); 4-5 All teeth are now pointed (-1 to reaction rolls with normal folk); 6 No lips! (-2 to reaction rolls from normal folks, slurred words, drooling constantly). Stacks. #4-6 Reverses.
  • Boils – 1d6 never healing boils. Must be periodically lanced to relieve pressure.
  • Colored Skin – 1 Faint (Barely noticeable in full sunlight, Any color of the rainbow, Player’s Choice); 2-4 Significant (Noticeable in decent lighting, Any color of the rainbow, Player’s Choice); 5-6 Bold (Noticeable in any lighting, Any Color, DM’s Choice). Replaces.
  • Extra Finger – 1-2 Extra finger on one hand (-1 reaction rolls with normal folks); 3-4 Extra finger on both hands (-1 reaction rolls with normal folks); 5 Sickle-like claw grows on outside of one wrist (1d4 damage, -4 reaction rolls with normal folks); 6 Scorpion stinger grows on the back of one hand (1d2 damage, Sv vs. Poison or additional 1d8 damage and stunned for 1d4 rnds, -4 reaction rolls with normal folks). Stacks. 
  • Flesh pockets – Develop 1d6 flesh pocks. Replaces (1d6 new flesh pockets develop, the others close, objects inside them are now embedded inside the mutatee).
  • Bat or Flying Squirrel Stuff – When this is rolled the mutatee must choose either Bat or Squirrel. This decision cannot be revoked. 1-3 Develops Bat or Squirrel fleshed skin flaps hanging from wrists to knees and lightened bones (-4 reaction rolls from normal folks, -4 to Con, can glide for no damage from drops of at least 40 feet with at least 80 feet of horizontal movement); 4-5 Body is now covered in Bat or Squirrel flesh; 6 Vocal chords are replaced with Bat or Squirrel vocal chords (Mutatee can now only screech (bat) or chirp and bark (squirrel), if bat was chosen then the mutatee can Scream 1/turn [Beings with hearing must Sv or be stunned for 1d2 rounds]). As Above. Replaces.
  • Motile Vines – Sprout 1d6 motile vines (Int check to control the vines’ slow and clumsy movement, DM’s Choice as to location, -1 to reaction rolls from normal folk [-4 if they can tell that these are growing from the caster and not worn], reduction in ration needs by 10% if mutatee is in sunlight for 4 hours that day.) Stacks.
  • Egg Laying – These wizard eggs have a 50% chance of being “normal” eggs, 25% chance of giving the consumer mild prophetic visions, and a 25% chance of being poison (1d4 damage and wretch for 1d4 rnds, sv for ½ damage). 1-4 Lays one egg, immediately; 5 Lays an egg when frightened; 6 Lays an egg daily. Replaces.
  • Snake Tongue – 1-3 Tongue is way too long; 4-5 Tongue is forked; 6 Actual snake’s tongue (can taste the air now, +1/6 for searching where smell is relevant, the snake whose tongue you have hates you, it will find you eventually). As Above. Replaces.
  • Extra Mouth – These generally bitchy mouths can be painfully sewn or stapled shut, but only with silver, gold, or iron. 1  Stomach (this mouth literally grumbles whenever the mutatee is hungry); 2  Above Genitals (complains when mutatee has not had sex lately, gives terrible advice); 3 Palm (1d3 bite-slap, complains about the flavor of whatever is being held); 4 Tongue (this extra mouth has very sensitive taste buds resulting in a restricted diet, will loudly complain if this restricted diet is ignored); 5 Chest (speaks whenever the mutatee has strong feelings, often in the form of terrible poetry); 6 Pate (speaks the mutatee’s inner monologue aloud). Stacks. Rerolls reverse.
  • Multiples – Mutatee splits amoeba-like into multiple smaller copies of him/herself. These copies each have the complete memories, goals, motivations, etc. of the original mutatee. Completely consuming a copy restores that much mass and stats to the unconsumed wizard. If anything other than spilt blood is not eaten, there is no effect. It’s likely best just to boil ’em whole in a big pot, just to be sure. 1-4 Twain (physical Stats [Str, Dex, Con] are split between the copies [round up]); 5-6 Triplicate (physical Stats are split between the copies [round down]).

Other things to say:

You can totally throw in your own creations or your favorite purloined mutations into this, duh (and why wouldn't you?).


I'm selling a mutation focused supplement, with a much more expansive version of this chart.


"Creation, Life, Chaos, Death, Beauty, Mutation, Change, and Destruction: These are one in the same. Do not fight your fate. Do not tempt the multi-verse. Nothing has permanence. Learn instead to love this mutable world and the unique opportunities it can provide you. Learn to love your mutable and oh so plastic new form. Grow...

Mutations Mutable is a rotating mutations chart geared towards old school play. You'll also find details on a strange new spell and a few mutagenic magical items. Constancy is the hobgoblin of little minds or something like that... Hobgoblins are meant to be slain."

Get it here.

Enjoy the Weird.