Saturday, September 27, 2014

Bard Mark II [electric boogaloo]

So before I get into rehashing my version of the Bard for LotFP, I'd like to throw out a couple brief ideas.

1 - I have a bit of a problem. I don't get to roleplay as often as I'd like too. Neither do most of the people that I play with in person. I want my players to be able to advance characters but also to be able tryout a bunch of different classes and character concepts. So, I thought to myself, why not just let the players get the experiences points. 

Say your character "Brenda the Elf" has earned 1700 xp over the past 3 sessions, and she is still lvl 1. You show up to the 4th session and have a really cool idea for a Specialist character. You roll up "Thim the Specialist" and since you have 1700 xp, he is a lvl 2 Specialist. During this session you do something preposterously clever and wind up with 1300 xp, bringing your total xp to 3000. Next time you play, Brenda can come back from foreign climes as a level 2 Elf or you could choose to play Thim the too-clever level 3 Specialist (or roll up another character starting with 3000 xp.) If, however, the character you are currently playing dies, you lose all your xp. So if Thim dies, Brenda does too (or comes back as a lvl 1 Elf again [because of time warps or negative energy or magic or whatever]).

This is not a genius idea. It's too simple for somebody else to not have thought of it. There's probably a better version of it somewhere out in the wilds of the internet. Feel free to point me in that direction.

2 - Chaos (alignment), Change, Creation, and Destruction are all the same thing. Law (alignment), Order, Stagnation, and Authoritarianism are all the same thing. The only alignment that's really in Humanity's best interest is Neutral... Discuss.

Anyway, on to that class that everybody hates but I fucking love.

the above by William Blake

This is my version of the Bard after some reconsideration. It’s written with Lamentations of the Flame Princess in mind.

Who is this?
This is the person who knows that a well-placed smile or just the right words have far more power than a sword or a spell. He/she can pick up on very subtle social cues, and always seems to know the right things to say.

Bards are also typically performers of some kind: whether the formal recitation of epic poetry, erotic dance, historical lecture, proselytizing, playing an instrument, juggling, gossip, or anything in between.

Examples: Skalds, Troubadours, Warrior-Poets, Master Manipulators, Cult Leaders, Mountebanks, Wandering Minstrels, Con Artists, Savvy Politicians, Libertines, and Charming Rapscallions.

Advancement - As Specialist
Hit Dice - 1d6 – Minimum 3 HP
BAB - +1
Saving Throw/s - As Cleric
Alignment - Any

Class Abilities :

Preposterously Charming - Bards have a permanent +2 on all Reaction Rolls (in addition to whatever bonus his/her Charisma may provide).

Inspire - Once per day per level, Bards can provide a bonus* to a single action attempted by a companion. For every +1 given the Bard must spend 1 minute boosting the confidence of his/her companion. This can take the form a few words and a pat on the back, a brief recounting of a cultural hero's accomplishments, a well-chosen greeting card, or anything in between. The Bard can opt to give less than the full bonus as time-saving measure.
For Specialist skills, have the character roll two dice and take the better of the two.
*Inspired Bonus by Level
Lvl     Bonus
1-2      +1
3-4      +2
5+       +3

Mesmerizing Performance – Beginning at level three, once per day Bards can use a performance to achieve the equivalent of a Charm Person spell. Only a single sapient creature with at least neutral regards towards the performer can be affected. The affected need not understand the language of the performance (if any), unless language is somehow key to the performance. For instance, the movements of a dancer are obviously not language specific and even a poet could possibly rely on the rhythm and sound of his works to woo across languages; however, for a gossip or a lecturing professor, language would remain a barrier.

You probably don't want to play this class if...

  • your group never uses reaction rolls. 
  • even sapient monsters are always considered hostile.
  • you don't want to talk your way through the campaign world.

(I really like Gnomes, too. I guess I'll never be one of the cool kids.)

Also, my adventure is totally... not on sale anymore. It will cost you a pittance more. Please buy it anyway. I think it's pretty cool. Also, you can totally preview all the important parts of it, to make sure you will think it is cool, too. (You will... [maybe]). Anyway, it is here.

Lamentations of the Flame Princess & the LotFP abbreviation are totally © James Edward Raggi IV.