Sunday, April 3, 2016

#200WordRPG

Existential Wizards:

















Philosophers, poets, junkies seeing the pearlescent pus of being.


You looked behind the muddied veil of reality: no true forms, no hidden rainbows... only hungry Void.


You weren’t the first. You won’t be the last. You haven’t killed yourself, that’s a start.


Now, go fix the trouble you made.


Characters have 2 important pieces:
NUMBNESS protects from Void. BEAUTY pushes the Void away.


[Roll 1d6 twice for starting Numbness and Beauty.]


[Hitting 0 or 10 = death.]


Otherwise, characters are just folk.


The Enemy:
Void destroys reality in widening gyres.


First pets, then people go missing. Streets fade. Eventually whole cities cease.


A neighborhood dissolves in a year, a city in a decade.


Fight the Emptiness with Art, create or abnegate.


[All works against Void are a gambit. Each character wagers an amount of Beauty.]


[Players roll 1d6 + Wagers . The GM rolls 1d10. Highest wins.]


[If the players roll higher, each adds the amount of their wager to their Beauty. Void in the area goes down a step.]


[If the Void wins, players subtract the wager amount from their Numbness. Void increases.]

[If nothing is wagered for a battle, Numbness goes up by 1, Beauty down by 1]


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My submission for the 200 word RPG challenge.

Released under https://creativecommons.org/licenses/by/4.0/ ...


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