Saturday, February 20, 2016

Scattershot

A Smattering of LotFP ideas...
One of which has been tested.

Starting Equipment
(Especially for short term games) 
Very quick turnaround from dropping 3d6 a few times to murdering/being-murdered.

Choose 3 items from the following 4 categories.
Helmet (+1 AC)
Shield (+1 AC)
Weapon (assume 6-12 ammo if appropriate)
Useful Item (Grappling Hook and Rope, Lantern and Oil, Hammer and Spikes, etc.)

Additionally: 2 torches, Flask of Water, Day’s Worth of Shitty Food, Appropriate Clothing, 1d4 Silver Pieces.

You want three helmets? Ok. Two grappling hooks and a shield? Fuck yah.

(For a more nuanced version of this idea CHECK THIS SHIT OUT!)

No. It's cool... I got this.


New Skill – Rough Medicine:

Medical care in the form of half-remembered folkways, dubious herbs, and bloody experience. On a successful skill roll, Rough Medicine heals 1 hp of damage; on a failed roll it causes 1 damage.
“Imma just chew this root, boy-o. That’s right… now I’m gonna just spit that into yar wound. Yahp. Just like me sainted mother.” [horrible infection intensifies]
(Especially useful if all healing magic is the result of Faustian bargaining. All healing magic should be the result of Faustian bargaining.)



Dealing with addictive substances:

Rather than dicking around with specific quantities - and since getting properly trashed is an inexact science - drugs (drug-like potions, all things in Narcosa) are purchased in abstract quantity of a stash.
When using, roll a Save vs Breath Weapon (hah) to avoid burning through an entire stash.







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So I've added a tip jar to the blog, in the form a Patreon Campaign.

If you've gotten any worth out of these monsters, wizards, and classes and stuff, please consider donating. Any amount would be greatly appreciated and help to ensure I am able to keep doing this (seeing as this is now one of my few sources of income).


Thanks,

Edward