I've been designing a really rules-light story game for the past week or so. For it, I wrote a little blurb about social contract type stuff, in the form of additional rules. Upon further reflection, it occurred to me that this list could possibly be helpful and/or entertaining in a more generic sense.
Without Further Ado, "Some Other Helpful Rules:
- Don’t be a dick.
- Be reasonable.
- Players, if the GM makes a ruling you don’t like, (unless it’s really, really ridiculously important to you) just let it ride and talk to him/her after the game.
- GM, if a player is acting like an ass, you should take him/her aside to civilly discuss the issue at the first available opportunity.
- If something makes you uncomfortable, politely object. If no one responds to your objection and/or the uncomfortable topic persists, leave. Seriously, you should probably just find other people to play with at that point.
- If your group is trying for a particular tone: grim, scary, happy-go-lucky, etc., don’t fight it.
- Enjoy thyself. It’s a game. Otherwise, what the hell is the point?"